The full ENWA collection is now available on Chaos Cosmos — the 3D asset library built into V-Ray and used by many of the world's leading architecture, interior, and visualisation studios.

Every piece we make is now a click away inside the tools architects already work in. The Yume Chair, the Tsuki and Shizu tables, the Sen and Maru dining tables, the four Sora sofa modules, the Kawa bench, and the Ishi stool — twelve assets in all — ready to drop into any scene, at true scale, with materials that render the way the real oak behaves in light.

Who Chaos is — and why it matters

If you have watched a modern blockbuster, you have almost certainly seen Chaos's work without knowing it. Chaos is the company behind V-Ray, the rendering engine that has quietly set the standard for photorealism for over two decades. It is not a niche tool — it won an Academy Award (a Sci-Tech Oscar, 2017) for advancing ray-traced rendering in motion pictures, and it has been used on more than 150 feature films since 2002.

The dragons of Game of Thrones. The final battles of Avengers: Endgame. The deserts of Dune. The worlds of The Last of Us, Doctor Strange, Deadpool, and Cyberpunk 2077. The visual effects studios behind those titles — Scanline, Digital Domain, and others — render with V-Ray. When the most demanding images in film and television have to look real, this is the engine that makes them real.

That same engine is what architects and interior designers use to visualise buildings before they exist — and Chaos Cosmos is its asset library: the shared shelf where studios reach for the furniture that fills their scenes. To have ENWA there is to sit inside the exact tools the best visualisers in the world already open every day.

The ENWA collection shown live in the Chaos Cosmos asset browser
All twelve ENWA assets, live in the Chaos Cosmos browser — free to use in V-Ray.

Why we didn't keep the models private

We are an architecture studio first. We design furniture because we specify it — and we know how a project actually gets made: it begins in a render, long before anything is built. If a piece isn't in the visualiser's library, it isn't in the room.

Some brands guard their 3D models, handing them out only to select partners. We chose the opposite. Good design should be seen — placed, tested, lived with in a thousand projects we will never know about. Being on Cosmos means an architect in London, Seoul, or São Paulo can drop a real ENWA piece into a real project, for free, inside V-Ray. And when the design is approved, the piece they rendered is the piece we build and ship, DDP, worldwide.

The render and the object are the same design. That's the whole point.

Made to render the way it's made to touch

The Cosmos models were prepared with our Creative Director, Djordje Cebic, who shapes the visual language around Mililab — translating the material atmosphere of each piece into images ready to drop into any scene. The grain, the ultra-thin matte finish, the way a superellipse edge catches a soft light: the digital asset carries the same intent as the object it represents.

For a studio our size, this is what global reach looks like — not a showroom in every city, but our work available inside the software the whole industry already uses, delivered by the best visualisation company in the world.

Chaos Cosmos · Mililab Browse the ENWA collection on Cosmos → Free to use in V-Ray. Twelve assets, ready for your next scene.

Architects and visualisers: the collection is live now. And if you specify ENWA into a project, our trade programme is where the real piece begins — project pricing, material samples, and direct support from the studio.